Arranging to Persuade: Reduction or Persuading through Simplifying

 

Last month I introduced B J Fogg’s seven tools of persuasion as outlined in his book, Persuasive Technology: Using Computers to Change What We Think and Do.  I showed how information arrangement exploits these tools with specific reference to the Vietnam Veterans Memorial (VVM).  The VVM arranges its names in chronological order by date of casualty, grouping together soldiers who served at the same time.  In so doing, the memorial demonstrates six of the Fogg’s seven persuasive tools.  This month, let’s take a deeper look at the first tool, Reduction or Persuading through Simplifying.

Reduction strategy is all about cost/benefit analysis.  How much effort (cost) achieves the benefit?  Fogg describes Amazon’s 1-click ordering method as pure reduction.  Before
this innovation, every click in the online sales process was a chance for customers to change their minds.  Will they go on to the next buying step or will they give up and click over to anotherWebsite?  At Amazon, one click seals the deal.  If a mind changes later, there’s a new cost/benefit analysis for the effort involved in cancelling the order.

Many years ago, when Ma Bell stopped being our only telephone company, the new phone services battled mightily for customers.  It became very easy to change your long distance company.  One brief request and it was done.  Sometimes you didn’t even have to bother with the request.  Sign your name to some freebie promo and you might find out later that the small print was an agreement to change phone services.  One step and it didn’t even involve thinking about phones.

Maya Lin’s VVM is a more honorable example of reduction, but her controversial proposal almost didn’t get approved.  Among many complaints about Lin’s design was the chronology, which requires the use of an index to find an individual name.  Critics wanted the names on the VVM in alphabetical order, making the memorial itself a giant index. 

MIT’s John Maeda, in his book, The Laws of Simplicity, assigns organization as the second law.  Organizing arranges similar items together and simplifies our efforts to use them.  Alphabetical order on the VVM would have made it easier to find a single name, but much harder to find a group of names.

First, a vet would have to remember names from more than 30 years ago.  Then he would have to look up each name individually, walking along the panels from A – Z.  To prepare for the effort, he might alphabetize the names of his dead buddies, the ones he remembers, so he doesn’t have to move back and forth among the 144 panels.  The names near each lost friend would have no meaning other than an alphabetic
similarity, or even the same name in some cases.  Names he can’t remember would remain forgotten.  The primary memorial activity here is similar to using a print dictionary, an exercise in the alphabet rather than an emotional experience of memory.

Chronology reduces the effort and increases the depth of feeling.  The vet only has to remember one name.  He finds that name in the printed index and goes to a panel representing the time he spent in Vietnam.  There are all his friends who died or went missing.  If he can’t remember someone’s name, the memorial remembers for him.
They are together again, the vet seeing his reflection in the polished marble among the names of those he lost.  The next time he visits, he won’t need the index.  He’ll know where to find his friends. 

Illustration used with permission from Microsoft.


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Arranging to Persuade: Seven Persuasive Tools

 

The Vietnam Veterans Memorial (VVM) is arguably the most powerful memorial in the world.  Maya Lin’s choice of chronological order for name arrangement may be the primary element of that power.  In making that choice, she engaged six of the seven persuasive tools identified by B J Fogg, in his book, Persuasive Technology:  Using Computers to Change What We Think and Do.  Along with technology, Fogg’s tools explain the persuasive aspects of information arrangement.  He defines a persuasive technology tool as one “designed to change attitudes or behaviors or both by making desired outcomes easier to achieve.”  He further divides these into macrosuasion and microsuasion.  The only purpose of a macrosausive tool is to persuade.  For example, the museum exhibit and computer game HIV Roulette persuades players to practice safer sex.

Microsuasive tools are the persuasive components of technologies whose primary purpose is other than persuasive.  The primary purpose of the VVM is to honor those who died or went missing during that war.  The chronologic arrangement changes the attitude and behavior of visiting Vietnam vets by allowing them to experience their time of service as they stand in front of the names of their lost buddies.

Information arrangement is almost always microsuasive.  Following are Fogg’s seven tools with an explanation of how the VVM uses them.  This is an article about arrangement, so I will mention that the tools appear in the same order in which they appear in Fogg’s book.

1)  Reduction:  Persuading through Simplifying  

People are more likely to complete a simple task.  Amazon offers“one-click” sales.  Press the key once and the sale is complete.  You can change your mind after that, but it’s a hassle.  If the names on the VVM were in alphabetical order, each name would have to be remembered and found individually.  But with chronology, a vet need only retrieve one name from his decades of memory.  The printed index shows where that name is on The Wall, surrounded by others who died on the same day, in the same battle.

2)  Tunneling:  Guided Persuasion 

In the journey of software installation, with a captive audience, the producer may demonstrate product features or try to sell more software.  The VVM also takes us on a journey.  Symbolized as a circle, the chronology begins and finishes in the center of the memorial.  Panel sizes, small at the two exteriors and huge in the center, encourage the view of a journey into a war that started small and grew and eventually ended.

3)  Tailoring:  Persuasion through Customization 

Shopping sites customize the buying experience by offering products based on previous purchases.  The VVM’s chronology gives each surviving Vietnam vet a personal place of remembrance on the memorial.  The names of his buddies will always be in that one location, a location he can return to again and again.       

4)  Suggestion:  Intervening at the Right Time 

Traffic trailers that give your speed as you drive by provide a suggestion at the appropriate moment, while you are driving.  The appropriate moment at the VVM is the occasion of a visit.  Any memorial’s purpose is to encourage thoughts about the memorialized event.  Because the VVM names are in a chronology, vets easily find their friends in one place, eliciting more memories with deeper thoughts.

5)  Self-Monitoring:  Taking the Tedium Out of Tracking 

Self-monitoring technologies include pedometers that record steps taken in a day.  This persuasive tool is not included at the VVM.  One information arrangement technique that does involve self-monitoring is the use of facets.  Let’s say a clothing site offers selection by the attributes (facets) of its products.  A user may first select gender, with the system only displaying products that meet the selection.  The user then selects shirts, changing the display to only available shirts in that gender.  Size may be selected next, etc.  Users self-monitor by evaluating the results of their choices as they proceed.

6)  Surveillance:  Persuasion through Observation

We are all familiar with the announcement that our conversation with a call center may be monitored.  Obviously the call center employee knows this too.  I have not yet seen an information arrangement example of surveillance.  However there is a form of surveillance at the VVM. Visitors leave items everyday at the base of the panels.  These are gathered by the Park Service, cataloged and placed in storage. Knowledge that the offerings become part of the historic record encourages this tradition.

7)  Conditioning:  Reinforcing Target Behaviors  

As positive reinforcement, an online game may award points or prizes to keep people playing the game.  Chronological order at the VVM offers positive reinforcement by helping vets remember their time of service and their friends who died.  These are intimate emotions the vet may want to have again, so the arrangement itself encourages him to continue visiting.

Conditioning, of course, can also be negative.  With information arrangement, negative reinforcement may be inadvertent.  If, for example, alphabetical order had been selected for the VVM, it would just be another list of names, with nowhere near the power of chronology.  But in a different situation, it could be the alphabet that provides the persuasive element.  Like all communication, persuasion changes with context.

Illustration used with permission from Microsoft.


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